SOFT CINEMA Installation @Future Cinema
Referencing "brandscaping" (the three-dimensional design of
brand settings), early algorithmic computer art, and the logic
of modernist art movements (in which painting, graphic design,
architecture, and industrial design were typically driven by
a single aesthetic system), we used the same algorithm to generate
the screen layouts, the layout of the Soft Cinema book, and
the 3D layouts of the Soft Cinema installation.
If Le Courbusier's system of proportions was based on the dimensions
of a human body, our system takes as its origin the dimensions
of a DV NTSC image: 720 x 480 pixels. In addition, the contrast
between various types of images (video, 2D animation, etc.)
used in Soft Cinema movies is translated into the contrasting
materials used in the installation.
> design
history
Lev Manovich:
Initial Concepts | July 2002
1 | installation description
2 | theory
part 1
3 | theory
part 2
4 | overall
view
5 | possible
spatial layouts
Andreas Kratky:
Installation design| August 2002
3D view 1
3D view 2
Jason Danziger_ think/build group:
Installation design| September 2002
plan
PDF
elevation
PDF
3D view - small (800 x 600)
3D view - big
(3000 x 1773)
Ruth Lorenz_maaskant:
ZKM Future Cinema version | October 2002
2 alternative
elevations
final elevation
(built version)
axonometric
view
Andreas Angelidakis:
three proposals | 2001-2003
design 12/01 image
1 |
image 2
design 8/02 image1
|
image 2
design 8/03 TETRIS
L | TETRIS
SM |
www.angelidakis.com
|